Author Topic: Anchor Hitch to friction hitch to adjustable eye  (Read 2983 times)

KC

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« Last Edit: July 30, 2016, 02:16:34 PM by KC »
"Nature, to be commanded, must be obeyed" -Sir Francis Bacon[/color]
East meets West: again and again, cos:sine is the value pair of yin/yang dimensions
>>of benchmark aspect and it's non(e), defining total sum of the whole.
We now return you to the safety of normal thinking peoples

Dan_Lehman

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Re: Anchor Hitch to friction hitch to adjustable eye
« Reply #1 on: August 01, 2016, 11:05:58 PM »
Happy 2016, Spydy!

Firstly, what you show isN'T an anchor h.
--which is (absent hitched object) a dbl. overhand
and you've ... a mere single o., dontcha know!   ::)

You've a funny finish on that supposed hitch.

Further, it occurs to me to question --in general-- such
"*guarded*-hitch" structures (seeing the initial turNip
/half-hitch as a "*guard*" to the following hitch)
with regard to taking high loads, as the guarded hitch
will have less tension in it while the hitched line has a lot
--the *guard* doing work in taking up tension--, and so
will perhaps see too much diminution in hitched line when
it reaches a level where the latter hitch needs to grip harder
and hold?  --maybe I'm mis-thinking this ... !?

Otherwise, it's been a thing I've thought overlooked by
any knots book I've seen :: suggesting that to improve
gripping one should use such hitches in a series, at least
in the simple case of a "*guard*" and following hitch
(the former being something that might be impossible
to jam --couple of turns say--, and which can help reduce
tension for tying the finishing hitch with line under load).


Cheers,
--dl*
====

KC

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Re: Anchor Hitch to friction hitch to adjustable eye
« Reply #2 on: August 07, 2016, 01:38:08 PM »
Nice catch maestro!
-i can always use help sighting these after crawling all over like an ant on a billboard; never get the same perspective back!
-i can't say how many things i got twisted/backwards etc. as try to tell story and weave 15 different masked layers into the illusion of the final pic.
.
Happy 2016, started drawing again in January for some reason, still going half-way thru..
.
The main theory is to have a RT based noose;
(i kinda loosely go with at least RT sitting on own tail, tail locked by unwinding by S_Part for Anchor Hitch mechanic)
that the slide is interrupted by a HH to lock/jam/guard into; works in several forms.
To take down to real Anchor Hitch makes minimal friction hitch/noose example, even more minimal!
.
It does NOT work if both 'tiers' are single, simple Turns (makes continuous direction Clove or reverse direction Cow).
IT does work if more than 1 turn on either /both tiers (both tiers 2 turns continuous would be Tautline etc.)
It seems better if more than 1 turn in upper 'tier'.
Seems to seat tighter with continuous direction Crossed Turn /Clove (rather than Cow) type mechanic.
.
More praises for the humble HH (HHH?)
This worker shows up all over the place, who's utility an usage is oft overlooked!
Here, this 2 part/tier system lets the HH guard/jam/lock into the noose slide, stopping it.
If start with separated , you get a slide closing of noose until the tiers meet.
HH reduces loading to top tier,
HH modifies allows inline pull to top tier
 (top tier strategy alone would always be better to pull perpendicular /not inline to host line)
Friction Hitch class hitches seem to either use this strategy OR 'Rat Tails' /Chinese finger puzzle strategy.
(7-8 Turns with hitch 'cord' around host line, then load both ends of cord, dresses out to VT / short Rat Tails type etc.)
.
The HH will be taking half the load of the full hit on S_Part.
Besides being minimal, i also maid this to have a 'clean profile' of Bitter End ;
serving out top along S_Part, not hanging out at a right angle etc.
.
It seems we find more strength if grip deform(less), rather than bend deform(more deformities) S_Part
(less deforming grip gives more pure inline/ mantra)
i think though that this is only when HH not seated to load:
this tries to pull open on HH
this can stop whole HH etc. grip and make to dbl.Noose, but not as strong as dbl.Noose w/o the extra HH(?)
Would use this hitch when could extend HH form load so grip mechanism empowered.
Then, the more point/ farther out HH from load, the stronger
-the flatter the teepee /steeple point below HH; the more leveraged S_Part is,
-the more pointed, the more relaxed/pure inline the S_Part is, the stronger hitch would expect
.



"Nature, to be commanded, must be obeyed" -Sir Francis Bacon[/color]
East meets West: again and again, cos:sine is the value pair of yin/yang dimensions
>>of benchmark aspect and it's non(e), defining total sum of the whole.
We now return you to the safety of normal thinking peoples

 

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