Locked krabs are real important when a person might be 'rolling around' at different angles etc.; especially with line running through krab(that could even spin a lock, thus other lock strategies). And we all ways must think in terms of a fall incident too, where such jostling and even pressures on gate/keeper (by stick, belt, gut etc.) could open the krab. Even if line doesn't come out, the open gate will weaken the structure. this could be especially important during impacts on line and/or when loading is away from solid back 'spine' of krab properly, but more towards (or even across axis of) gate. Thereby the warnings about using a cinching tight noose/shrinking type eye to krab connection; as opposed to a fixed eye (like bowline) that could then leverage krab with open gate...
Bowline to Krab Warning. We must maintain this fail-safe frame of mind, bordering out injuries and fatalities from most forces, weakness and human failing; striking the system at once...
i think some of this (Tensionless etc.) is about making each module/machine piece as worthy as possible, as a mantra, pushing the art form like that etc. Especially, when life is on the line. so even though, there'd be a sense to making all positions in the chain as strong as the other (because chain is only as strong as weakest point), why purposefully make a specific point weaker than ya have to? Especially, when other parts of the line might be bent/bent here and there for whatever amount of time, but the anchoring deformations will be at that same point all the time/ it is guaranteed point of constant loading if any loading (whether climber is at top or bottom of line).
But, once again, i think the greatest gift of Tensionless, is in modeling other rigs/knots after it's principals! And, thus another point for full familiarity with Tensionless(by using it)!
Perhaps i've taken sum liscence with the nomenclature, but i mean the Bitter End or termination of force(s), the nip trapped/lock parts, and kinda abbreviated ya know like Bowl, RT etc. to fit; and let these things (of knots) be carried on/ not die and even be explored more(as real aim).
What purposes should these holy 10 cover?
Fixed Eye, shrinking eye /noose, power (truckers), mending/binding/anchoring closure, fishing, friction hitch, midline eye, stopper, bending lines together, quick release, throwing knot, water/beer for flat line (or tubing?), dbl. slipped square for shoes?, rescue seat?
Does the
Adjsutable Hitch (that i've worked in flat/webbing quite well) fit for all the things acclaimed as perhaps all-around champ (if'n ya had to pick 1)?