i remember trying to put this together for force in a vertically loaded world with the horiz cosine references connected to other researchings etc. Then found some that seemed use cosine for vert force (pendulum, rigs etc.) to confuse more;. It is not the intention to share the confusion part.
The cosine pattern of change for extending a length, force against, wind, light, shadowing, sound fade etc. exist natively all the time; that we chart to track/show.
Trying to keep up with your references, guess you are still reading mine.
For this ask/point i made this:

Should as like show store is just as far from house if map from house, store, local, city, state, national level; same story/relationship told.
i don't dictate the organic cos position, but rather read it/set by it; don't inset Bowline in graph table but table to Bowline.
Bowline will try to pull SPart inline to center eye, but Bowline build is off balanced as swells to only 1 side un-mirrored.
Continuing/lengthwise/longitudinal Half Hitch in Bowline is more advanced topic, but then more firmly proving the linear force premise too i think. Wasn't going to jump straight to it.
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i borrowed from other things have known, what i consider most expressive words, models etc.
One of these is displacement, displacement volume from engines.
>>Things displace against open space as travel or displace against each other as force(or to some quantity of each), so same math as force is reciprocal of distance lost/traded/displaced against.
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But also from drawing, animation, virtual reality etc. term :Organic
>>virtual reality etc. looks, sounds, feels fakey, etc.unless correct easeIn/easeOut is used for sound, size, speed, shadowing etc. changes.
>>these are cosine/sine scales, that i played with programing into stuff before was a push button service/all super precalc'd filter.
All the ropes in drawings are raw, flat white. The shadowing is an easeIn/easeOut logic they call out as correct as is organic.
This only echo'd out even more to me how pervasive the cos scale was organically in these things as rate of change; matching rigging experience etc. For have seen cos/sine in waveforms, engineering diagrams, circles etc.
So borrowed their word 'organic', for when is naturally correct; accepted by animal/survival eye, as to bypass brain filter drag you in at deeper depth/trick brain guardian and make feel like are in the action etc.
The hang of the pendulum became the organic position to me, farthest reach down and fastest position(even standing still!) as what i'd show as cos1, benchmark and revealing these vertical reach even statically; and in motion force, speed potentials @ cos1. cos0 at breathless stall of Zer0 speed, force, vertical reach down within the motion domain. Wrench pendulum from balanced, stabilized cos=1 position to any other direction makes cos <1 + sine>0. For there is only 1 unique, organic, mid span axis is cos, but can choose many sine axises around it. Center of spring or piston travel cos1 organic mid balanced position, projected travel of bullet is cos1 of sine0, any drop reduces cos factor as takes on sine etc. Been reading it like that for years, using clock face for instant guesstimation on cos and sine, some tan to plan, jump out of the way, diagnose etc. Cosine scale(and reverse antagonistic/displacing scale of sine) patterns are how they are played out, and things make a certain logical sense of flow if read/decoded as such. Well enough to predict, adjust and then re-predict as if to command the happening; thus quote in sig.